The Forces of SkullReach

This Campaign is set in a metropolis city that was swept into an anomaly along with its surrounding regions, the anomaly has left the entire metropolis and regions stranded within a copy of the world that they once existed in, new Wildlife, Humanoids and other strange beings are constantly arriving via smaller Anomalies. The source of this is believe to be the Magak, instead of attempting to find a way home or explore neighbouring realms, the populace of SkullReach instead hunkered down and began to adapt to their new home. This has lead to many large Forces, Guilds, Groups, Organisations and others fighting for the seat of power in SkullReach. Due to the vast differences and constant flow of events, these Factions are unable to achieve any progress in their true goals.

The players are Adventurers, Merchants, Citizens maybe even soldiers, they are victims of the smaller anomalies that have slowly followed up after the initial Crisis. Quickly they are swept into this realm, cut off from all ties, not even the Deities can help them, they will have to pick a side and with a side comes benefits and penalties however with their actions, the new seat of power may then be concluded.

The Forces of SkullReach

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